

The unusual scenario was one of the main reasons Take Two showed interest in Yager’s shooter experiment Steealth Ranger. 2K is prepared to invest a lot of money in ideas that stand out from the shooter monotony. Bioshock follows in 2007, which is set in the underwater city of Rapture and remains a milestone to this day. 2006 sees the release of Prey with a Native-American as the protagonist. At this time, the publisher has several shooters in development that are supposed to revolutionise the genre. In 2006, the studio signed a contract with 2K. Now they want to make a new attempt with Yager. Take-Two Interactive bought the brand in the early 2000s, a reboot by former studio Rockstar Vancouver failed.
Spec ops rangers lead the way Pc#
Spec Ops: Rangers Lead the Way kicked off the series of military simulations for the PC in 1998. The end of the story is not part of this article.ĢK offers Yager to further develop the prototype based on the Spec Ops licence. In addition, the general themes and motives of the story are unravelled in more detail, each without its own warning. The relevant part has been marked with a spoiler warning, you can skip it if you want. This article talks in detail about a specific (and very famous) scene from the plot of Spec Ops: The Line. The world’s tallest building, the Burj Khalifa, towers in the centre of the city.

Aquariums, ski slopes and malls stand in the middle of the desert. The former fishing village has skyrocketed due to the oil boom and is dripping with decadence and megalomania. The metropolis in the United Arab Emirates was largely unknown to many in the USA at the time. The Americans are particularly fascinated by the Dubai scenario.

“In 2006 we presented the prototype to 2K and they were immediately interested,” says Ullmann. Yager spent several months working on the sci-fi shooter, in which the player commands a squad through a devastated Dubai. Time is running out.Ī gameplay prototype called Stealth Ranger is supposed to turn the tide. But LucasArts is not interested and blocks the project. In 2005, the team consists of about a dozen employees and tinkers with various ideas, including an action adventure in the Star Wars universe similar to Star Wars: Battlefront. In 1999, he and friends founded Yager, with roots in the former GDR in East Berlin. “That was a difficult time for us back then, we needed a deal as quickly as possible,” Timo Ullmann recalls. There are no new commissions in sight and money is starting to run out. The small Berlin studio Yager has not released a new game in two years. It’s 2005, the iPhone doesn’t yet exist, Grand Theft Auto: San Andreas is conquering the sales charts and Duke Nukem Forever is already a running gag.
